Intel technologies included a variety of hardware CPUs for QA, compatibility testing, and production support kindly provided by Intel's Academic Program. We used Unreal Engine 5 and a standard set of game development tools such as Adobe CC, 3DS Max, Maya, Substance Designer, Mudbox, ZBrush, and a wide range of audio authoring and runtime tools. We are very proud of our students' accomplishments and hope they bring you as much enjoyment as they bring us at SMU Guildhall. The projects included the largest team size and grandest design scope, resulting in a total conversion over approximately 18 weeks using commercial development tools and best practices. The final outcome of each project is a tangible artifact that students can share with friends, family, and game industry professionals.Ĭapstone games are the final team projects created by each graduating class C31's Capstone projects, recognized on the following pages of this catalog, were developed over the last two academic semesters during the course of the graduates' studies. Each team is organized with student leads and has a life cycle from concept greenlight to publication. Students form interdisciplinary teams to produce three games based on the skills taught in their specializations Art Creation, Level Design, Production, and Software Development. Teamwork is a fundamental part of the educational experience at SMU Guildhall and is integral to our curriculum, as it allows students to work together in a creative atmosphere where they make design decisions and realize them in a meaningful way. If you are interested in playing the game prior to launch, please contact Steve Stringer at Methodology / Approach Light of Alariya will be released on Steam in March, 2023. This is the most important and beneficial team experience for us to know all the development pipeline and how to cooperate with different disciplines. Light of Alariya marks several ambitious “firsts.” It is SMU Guildhall’s first open-world game as well as our first game built in Unreal Engine 5.Īll the team members made significant contributions to puzzle design, open-world design, art design, or system structures. Light of Alariya was developed from May to December 2022, by a team of 27 master's students from SMU Guildhall, along with 26 musicians and voice talent from SMU’s Meadows School of the Arts over a 6-month production.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |